Projects were submitted through a public, global call for proposals launched in late April for three levels of funding: Spark, Mid-Level and Flagship. In less than two months, 286 applications were submitted and reviewed by a panel of independent judges recruited from across the technology, open standards, philanthropy, and arts/culture sectors.
See all of Grant for the Web’s grantees and read more about our Flagship level recipients:
Pamela Alexander & team, Belgium
Modeling a repeatable, scalable monetization framework with Cinnamon and the Interledger protocol natively built in to deliver the 8-week online mindfulness-based stress reduction (MBSR) program to assist people with stress, anxiety, depression, and pain. Team includes Britta Fischlin, Andrea Handl, Lisa Pecunia, and Britte van Meurs.
Andy Baio, USA
Building a new virtual space to organize and attend large-scale immersive and playful real-time conferences, festivals, and performances in the browser, with a focus on casual social interaction with audio and video. By integrating the Web Monetization API, attendees can financially support the artists, organizers, and events they love simply by attending events or exploring the spaces they've designed.
Annie Berman & team, USA
Exploring alternative revenue models in film distribution by staging the worldwide premiere of the film The Faithful on the Cinnamon platform. Audiences members who use Web Monetization to purchase a ticket will gain access to special bonus events. Team includes Matt Mankins.
Gaia Dempsey & team, USA
Augmenting the sustainability of the Metaculus platform and enhancing the tools for communicating its outputs, so that publicly accessible forecasting becomes more widespread, influential, and adopted. This project will present users with an entirely new way for them to support the platform via Web Monetization as well as an internal bounty system. Team includes Anthony Aguirre, Max Wainwright, Tamay Besiroglu, and Matej Vrzala.
Robert Friedman & team, USA
Prototyping a workflow and open source API endpoints that allow users to easily store data on Permanent.org using a one-time micropayment, with no need for storing financial data or making financial commitments. By identifying and mocking up components that are not readily available, we will identify missing ecosystem components and chart a course toward enabling anyone to purchase storage from Web Monetized storage providers. Team includes Karl Fogel and James Vasile, Open Tech Strategies.
Casey Herd & team, Netherlands
Producing Web Monetized videocasts, short films, feature articles and interviews that showcase how global cultures are reshaping the ballet world. The performing arts, especially dance, typically rely on live, in-person audiences to showcase their work and to monetize artistic creation. Online, most performing arts groups offer their content for free. We believe that Web Monetization technology presents an opportunity to revolutionize the performing arts industry, bringing arts to broader audiences than could ever attend theatres and providing new streams of income for creators and performers. Team includes Lindsay Alissa King.
Devon Read James & team, USA
Adding Web Monetization support to the Open Index Protocol, an open source specification for a public, worldwide index for data publishing, file distribution and direct payments. It uses blockchain technology and peer-to-peer distribution to operate with no central authority: record indexing, file storage/distribution and transaction management are carried out collectively by decentralized networks. Web Monetization support will create additional financial incentives at both application and protocol layers, creating open market incentive alignment for all participants. Team includes Jeremiah Buddenhagen and Martin Adams.
Jeremy Kaplowitz & team, USA
Building the Hard Drive Review Section, an entirely new area of Hard Drive's website that focuses exclusively on game reviews. The video game community has already embraced the idea of micro-donations and directly supporting content creators via Twitch, but there are many video game content creators with massive audiences whose content does not translate to that platform. We want to introduce Web Monetization to our community members and show them this new technology that allows them to support their favorite creators on all kinds of platforms, including independent websites. Team includes Kevin Flynn, Andy Holt, Mark Roebuck, and Peter Kemme.
Beryl Liu & team, Hong Kong
Integrating the Web Monetization standard and the Interledger Protocol for creators on Matters, a decentralized content website providing a shared infrastructure for creators in the Chinese community. With this integration, creators will be able to receive money in various forms from readers when browsing the web. Team includes Jieping Zhang and Guo Liu.
Georgia Bullen & team, USA
Producing a library of developer resources, assets, and design patterns to support the design and development of better user-facing applications using the Web Monetization standard. Developers and designers can use the pattern library as a starting place for crafting key end-user interactions, such as an identity, a wallet, account backup, recovery, and multi-device usage, improving the initial quality of projects built using Web Monetization by providing a well-researched common design foundation. Team includes Karissa McKelvey and Eileen Wagner.
Hayo Schreijer & team, Netherlands
Standardizing the agreements for conditional data sharing between data owner and data user to allow Solid Pod owners to monetize their data. Pods re-decentralize the web by giving people a way to store their data, and make it available to others while keeping full data ownership. Interledger offers a perfect solution for micro-payments without the need for complex and centralized payment providers. Team includes Joep Meindertsma, Arthur Dingemans, Thom van Kalkeren, Laurens van Berkcen, Jan Meijer, and Sander van Haren.
Jeff Maina & team, South Africa
Building Web Monetization into Moja, a WiFi platform providing free consumer access to the Internet for those who typically cannot afford it. We are tackling two issues with content in the African context: Local content creation is poorly monetized and therefore high value and relevant content is not created or widely published, and access to existing pay-walled content platforms is difficult if not impossible due to low disposable income and relatively high costs for premium and paywalled content. Web Monetizing Moja will both provide an income stream via Web-Monetization, and connect our users with rich content available online. Team includes Reg Orton, Loyce Chole, Antony Orenge, and Erik Hersman.
Kin Ko & team, Hong Kong
Incorporating Web Monetization into the LikeCoin protocol, a public blockchain for decentralized publishing. This open source project gives content creators upgraded tools to control, own, and monetize their work. On the content readers' side, components such as Civic Liker encourage readers to contribute money to reward journalism and creativity. We aim to expand our impact coverage from the Greater China region to the rest of the world. Team includes Phoebe Poon, Chung Wu, David Ng, and William Chong.
Dee Saigal & team, UK
Erase All Kittens is an epic online adventure game designed to teach kids transferable coding skills and give girls the confidence to code, through highly gamified, story-driven gameplay.
The team will conduct Web Monetization experiments - the Erase All Kittens website will be monetized and parents will have exclusive early access to new gameplay and additional content such as hackable cards, mini-games and an illustrated e-book. EAK has 150,000 players in over 100 countries and 95% of girls want to learn more about coding after playing. Team includes Leonie Van Der Linde, Rex Van Der Spuy, Mark Martin and Rajeev Singh.
Oliver Sauter & team, Germany
Memex Social is a "substack.com" for online research, bookmarks & annotations. It allows knowledge workers to curate, publish and collaborate on lists of web content, notes & annotations and get paid by followers. This work is extending the open-source and offline-first browser extension Memex, which enables users to full-text search their web history, annotate websites/PDFs, and organize content with lists and tags. Memex has about 15k users who are mainly knowledge workers like developers, journalists, scientists, students and productivity geeks. This project allows users to monetize their profiles, and develops list sharing and annotation based discussion features. Team includes Vincent den Boer, Christoper Harris, Jonathan Samosir..
Lisha Sterling & team, USA
Building a web-based interface with back end support for a Distributed Cooperative Organization's (DisCO) “Community Algorithmic Trust” (the DisCO CAT). This will be a user-friendly, accessible online tool that will allow the use of Interledger and Web Monetization to connect value production with outside economic models, whether based in fiat currencies or digital coin on a blockchain. Our software will use CommonsPub, which is based on ActivityPub and ValueFlo.ws, together with Interledger though GraphQL to allow interoperability between diverse ledger models, and will be piloted by multiple organizations in order to help us find the strengths and pain points in our software design. Team includes Jill Ada Burrows, Joseph Gallegos Jr, Lynn Foster, Aspasia Beneti, Micky Metz, and Denise Colbray.
Joshua Tan & team, USA
Prototyping a modular, customizable governance standard and framework for online communities that will allow users to design their own rule-sets, choose voting schemes, and make collective decisions about resource allocation and monetary flows through the Web Monetization standard. Rather than providing a fixed governance algorithm, the Metagovernance standard allows developers and users to build, assemble, and share their own governance processes, appropriate to their needs. Through it, for instance, a community that earns money through Web Monetization would have a transparent, accountable means for deciding together how that money should be saved or spent. Team includes Nathan Schneider, Primavera De Filippi, Ricardo Saavedra, Seth Frey, and Amy Zhang.
Diego Torres & team, Estonia
Developing moncon, an open-source framework that lets content creators securely monetize their content. moncon is composed of an API, a dashboard where content creators can manage the site configuration, payments and metrics, and a wallet that will allow users to pay for and store the content they buy. Users can consume content, paying for the time they spend and storing content in their wallets. Creators can define the number of copies allowed and can set content to expire, making it exclusive and special for users. Team includes Jose Juan, Nuno Figueiredo, Juanjo Fernández, Angélica Galíndez, and Javi Santos.
Travis Vachon & team, USA
Creating an open source Solid application that will let users easily publish, create, and monetize custom pages showcasing writing, music and video content hosted in their Solid Pod at a domain of their choosing. Existing platforms that allow users to monetize their content require either the skills and capitalization to maintain custom web infrastructure or a willingness to let a third party become a steward of both content and data about content creators. itme.online will provide a new option for users who would like to maintain full sovereignty over their content and monetize it without running a web server. Building on top of Solid and Web Monetization means that users will be free to move their content off of itme without interrupting the monetization of their content. Team includes Ian Davis, Tani Olhanoski, and Dr Dédé Tetsubayashi.
Adam Waring & team, Australia
Building gFam, a Web Monetization application designed for consumers to directly support creators, on a platform without advertising nor fees. Creators can post a short story of their day, their thoughts, their creative processes, their training, their adventures or their struggles along with a selfie/photo… which can then be tipped on by their fans/friends/audience. Tips are transactions solely between the consumer and creator on posts or comments. Creators can also receive micropayments when Coil Subscribers spend time on their posts. The web application uses the XUMM payment mobile application that runs on the XRP ledger to process and settle the tip payments in real time. Team includes Raymond Greycloud, Alexandra Young, and Eduardo Norell.
Antonio Tenorio-Fornés & team, Spain
Providing a sustainable and fair business model for Open Access academic publishing through Quartz Open Access. Building upon the values, knowledge and experience of the academic Open Access communities and Platform cooperativism initiatives, this project aims to establish and popularize payments in the science publishing ecosystem using Web Monetization and blockchain technologies. The project will contribute to the fairness, quality, and speed of reviewing, will reduce costs of OA publishing for scholars and will permit better distribution of profits within the academic publishing industry. Team includes Elena Martínez Vicente, Elena Pérez Tirador, Tatiana Nazarova, and Evgeniya Lupova.
William Murphy & team, USA
Immers Space is helping to create the metaverse: a cross-platform and decentralized social network for the Immersive Web. It embraces open standards, enables self-ownership of data and content, and creates alternative business models for content creators that protect user privacy. The Immers Space team also includes Dulce Baerga, Quinn Madson, and Khullani Abdullahi.
Building a Web Monetized audiobook platform without ads, data tracking, predatory contracts, or steep prices. It will be open for all, even users that aren't web monetized, featuring work from the public domain and welcoming authors that are right-owners to upload their own audiobooks and control how they share them. Team includes Martina Cena and Tomás Arias.
Nonny de la Peña & team, USA
Designing a WebXR subscription solution that allows for the creation and experience of volumetric content in a PC-based browser, headset or mobile phone. REACH disrupts the technology landscape which has perpetuated a system that keeps compensation and coding know-how from underserved communities. Instead, both creators and REACH itself can monetize exclusive content. Team includes Chaitanya Shah and Dan Brower.
Stacco Troncoso & team, Spain
Adding educational and collaborative components to the DisCO platform that prototype interoperable forms of ownership, governance, entrepreneurship, and value accounting meant to counteract pervasive economic inequality. Team includes Irene López de Vallejo, Ann Marie Utratel, Ruth Catlow, Ela Kagel, Phoebe Tickell, Elena Martínez Vicente, Elsie Bryant, Bronagh Gallagher, Sofia Bustamante, Mamading Ceesay, Mercè M. Tarres, and Mireia Juan Cuco.
Daniel Harris & team, UK
Creating a unified dashboard interface for musicians and content creators to simplify monetizing their work, handling their rights, distributing their content to multiple platforms, analyzing their statistics, receiving payments in their digital wallet, and splitting royalties with their collaborators. This open-source, end-to-end workflow will help creators to upload, manage, and get paid for their work. Team also includes Darren Mothersele, Antonio Talarico, and Lena Pagel.
Gijs van den Beucken & team, Netherlands
Researching and building a proof of concept as a first step towards a new financial and data ecosystem combining Solid Webapps, Solid Pods, and Web Monetization. Users will pay webapps to access supportive health webapps and process and store their data on their Solid Pod. Researchers get access to data of the user’s Solid Pod and pay the user for the data, with respect for privacy and consent. This will support health improvements on both a personal and community level, will give people control over their data, and will simultaneously nourish academic research institutes with data from more diverse groups. Team includes Thom van Kalkeren, Arthur Dingemans, Joep Meindertsma, Winfried Tilanus, and Prof. Jim van Os.